It is a fundamental need for every child to be on the go. Unfortunately, in our electronic world, children often spend a great deal of time participating in activities which involve only mental skills. This is cause for concern.
What level of gross motor skills should a child be able to achieve by the age of 6?
What is symmetrical control, static and dynamic balance?
How do we help children develop language skills?
Posture, integrated motor control, visual perception and discrimination, closure and sequencing, spatial perception, relationships and laterality, directionality, auditory and tactile are all covered in this workshop.
A 2 hour Certificate of Completion is issued for this workshop.
Excerpt from the Course.
On the Go, Perception and Motor Control
It is a fundamental need for every child to be constantly on the go. Playing games which involve his whole body physically and mentally. Activities such as running, jumping, skipping, playing with a ball etc. give the child exercise, strengthen his muscles, develop agility, and at the same time, develop the perceptual skills needed for learning. They also help to promote a positive self image.
Unfortunately in our electronic World, children often spend a great deal of time participating in activities which involve only mental skills. Watching TV, and videos, playing computer games and playing with battery operated toys do not involve the large (or gross) muscles of the body. Because of this, many children display a backlog when it comes to physical fitness. This is a cause for concern.
We should aim at a balance between mental and physical activities in the nurturing of the young child.
By the age of five or six, most children will have reached the following levels of gross motor development.
The child should be able to execute the following movements:
- Crawl, roll, walk, run, march, skip, catch/throw a bean bag or ball.
- Respond to action songs and rhymes.
- Initiate the movements of people, animals, and fantasy creatures.
- Move to music with different tempos, e.g. running, skipping, dancing
- Stop on a given signal
- Play “Follow my leader” types of games.